Ned Goodwin took the firewatch job as a way to get away from his shell-shocked past in Vietnam, only for it to exacerbate to the point that he abusively made his son Brian go rock-climbing with him, (accidentally) leading to the boy's death.By the end of the game, there's a subtle theme in the story: It's not a good idea to try to escape from your problems by isolating yourself, at least not until you've dealt with them first.The beginning has the two of you guess each other's pasts, and the ending has you determine each other's futures. Interestingly enough, the Book Ends is about the past and future.You come to a watchtower, answer a walkie-talkie, and you and Delilah solemnly decide what to do next with your lives. The ending is the same way: You made choices, but not some significant enough to change the good things you did (stop one fire) or the bad things that outweigh them (indirectly start another). The whole prologue ends with Delilah playing a game where she and Henry guess each other's reasons for coming to the Shoshone. But overall, it doesn't affect the good parts of the story (like getting married to Julia) or the bad parts (her fateful dementia). You essentially have Henry making choices that affect small aspects of the game (just like his choice with the dogs, or Julia's drawing). The ending is foreshadowed by how the game begins.And what's sobering is, he realizes nothing would've changed the ultimate outcome of Julia's dementia or her being taken away from him. He's looking back on his life and wondering how things might've turned out differently. And it isn't just Henry looking back on his life up until now. The opening isn't just a tutorial in making choices in the game.
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